Friday, July 18, 2014

Big Income from World Boss

Hey guys, I want to re-highlight again the big incomes possible if you do World Boss correctly. Just check out this extract picture below I prepared from Elia's video - that is some huge income of gold and daru. Naturally, not everyone can make numbers as big as these (because Elia is one of the top players with around 200k BR), but if you take the lessons that Elia is explaining using the AFK button and runes to your advantage you can hopefully manage to increase your earnings.

Remember World Boss income is why I am also always pushing and advising everyone to focus on offense first before anything else, because the more you can earn from this event the more you can invest in yourself and get stronger faster.

So check out the picture below and if you want to re-visit again the video on DolyGames channel here is the link to it:

Thursday, July 17, 2014

Dragon Soul Info! (With Video)

(Posted by Eliatan of the DolyGames Team)

Hey you guys, a new patch and a new system -- Dragon Soul! Here I explain a little bit about how it works and I did a video on it as well.

In order to open the Drag Soul tab in your profile, you need to clear The Void on Nightmare mode.

After completeing Void NM, you'll get this charming gold egg:

To Feed your egg, Dragon Essences drop in multi-player dungeons and Necropolis. Each boss, including mini bosses (e.g. Yaros in The Void, any of the three mini bosses in Lych Lair) in a multiplayer dungeon will drop one Dragon Essence. Dragon Essences also drop every 5 bosses from Tormented Necropolis -- you can receive them through blitzing:

As you continue to feed your Dragon Soul, its rarity will increase and you'll obtain percentage-based stat bonuses:

And here's a little video footage of my main toon in Lych Lair NM getting Dragon Essences :)

Reached 4000 Subscribers!!

Hey guys, I just reached 4000 subscribers on YouTube!! Thanks to everyone who supported me and everyone who is subscribed to DolyGames! :)

Wartune is still developing, changing, adding more content / features, so we keep on having fun and DolyGames Team will keep on bringing you guys awesome content via blog posts and videos :)

At the same time my Knight became Lord Divine - which is a huge achievement given that it was all done via Guild Battles and not a single Battleground fight, at least in the last 6+ months if not 1 year. And also just 30 minutes ago my Knight scores his biggest damage against a Spire level 13 boss hitting him with a record 800,000 damage with Gaia crit delphic on brutality, vulcan and a little bit of unstable voltage, which was awesome!

And also, at the same time, my mage surpasses 100k BR at level 64 without a medallion, wearing still the 50 set and with academy 185%. My mage says "Whasuuuuup" to everyone who is following him :)

Dante’s Team Smashes Spire

Hey guys, here a short post Dante asked me to share how his team (his team is called Team 7) smashed Spire and you see in the comments they didn't even have a hard time doing it. I asked him to share some info / tips together with his victory picture and he did, so here is what Dante advises about Spire:

All i can say about spire bosses is give some advice:

  • One tank seems to work better than 2 tanks, 
  • The only hard bit is boss 21 with the stupid dot spell, after that bosses are easier, 
the difficulty of those bosses are:
  • 21 amazon queen (by far the hardest), 
  • 24 pan (back attack might kill mage/archer + aoe on 5th move) 
  • 22 iris (aoe and needs alot of rage if solo mage) 
  • 23 gaia by far the easiest one since we all got hercules and we are high on electric resistances plus it has only single target spells
Hope you guys found those tips useful and here is the screenshot (you can click to enlarge - it's big).

Monday, July 14, 2014

1000 Sepulcrums Enchanting Effect

Hey guys, let's look on the distribution of points when enchanting Sylphs with Sepulcrums. I had made a video doing this a while back so I will link that below, but I don't think I made a blog post on this and since it is a nice topic here we go:

Before Enchanting with 1000 Sepulcrums

So our enchanting subject is an Amazon sylph as shown below with:

 - Strength 2182 out of 4532
 - Armor 1428 out of 3225
 - Intelligence 463 out of 741 (so this one will get maxed)
 - Endurance 2175 out of 4549
 - and a Battle Rating of 13019

And here we have the picture of the Amazon after:

After Enchanting

 - Strength 2453 out of 4532 - an increase of 271
 - Armor 1652 out of 3225 - an increase of 224
 - Intelligence 741 out of 741 (maxed out) - an increase of 278
 - Endurance 2412 out of 4549 - an increase of 237
 - and a Battle Rating of 15083 - an increase of 2064

So we see that we got more often points for Strength and Intelligence in this case, but otherwise you see that it is roughly an equal distribution of points, so there is no way to put all the points to the stat that you prefer, sooner or later you will have to pay for whatever stat is the lowest.

And as for the battle rating, so basically we can learn that 1000 sepulcrums is roughly 2000 battle rating worth amount. So if you want to increase your Sylph strength by 10k BR then it would take 5k sepulcrums.

And here is the video that I made about this 1st of June:

Sunday, July 13, 2014

Sunshine Pack Drop Rates v1 - 1125 Boxes

Hey guys, here I prepared a nice report for you for the Sunshine Packs, which drop the Beam of Light monthly item. Thanks to the help of Leighton and Ziva I managed to collect 1125 boxes of data which is awesome!! :)

So let's look at the drops. We got first of all the Beam of Light special monthly item which drops pretty much in half of the boxes. The rate stands at 50.5% and is in line with previous months as well, so no surprises here.

Next up is the 80,000 gold dropping at 14.5% of the time so roughly 1-2 out of 10 boxes will have 80k gold in them. This adds up nicely and the gold can be spent on expensive equipment enchanting or clothing identification or astrals.

Sepulcrums and Mahras drop at a very similar rate of 10.7% and 10.4%, so 1 in 10 boxes will have these. Mount Training Whips at 12.4% are also at a similar drop rate. So these are all "times 2" items which are like fillers. It is not a huge amount to be happy about and not a small amount to be sad about :) just filling up space in the box.

Then we have the 4 big reward items. For these please bear in mind that the sample size is not high enough to have an accurate value, but as you see they all have a very small chance. The highest chance of the 4 are the 1 million gold and the 100 runestones at 0.7% and 0.5% chance, which means 1 in 200 boxes. Then we have the 100 Mahra and the Cloud Sailor Card, which are at 0.2% and 0.1% chance only, which means you need to open technically 500-1000 boxes to get one of these. Of course some people can get it faster or slower, this is just explaining the chances according to the statistics.

So check out the report I prepared for you guys below and you can enlarge it by clicking on it, it is a high quality picture. What do you think? Did something surprise you? Did you get the mount from the free boxes? Did you open 1000 boxes and not get the mount? Put your opinions below in the comments area.

And here the pictures of all the monthly items for this event:

Beam of Light

Nocturnal Helm (Helm)

Nocturnal Killer (Weapon)

Nocturnal Protector (Armor)

Radiant Chest

Summer Chest

Sunshine Pack

Thursday, July 10, 2014

Double Hits in World Boss (With Video)

(Posted by Eliatan of the DolyGames Team)

Hey you guys, I get asked about how to do double hits in World Boss a lot, so I thought I'd try to lay it out here in the blog. I have some video of me doing them as well.

This can be done with your class-based skills or in sylph mode, and using this trick can get you double hits every other turn:
  1. Pick a skill
  2. Click AFK
  3. Let AFK mode choose your next attack
  4. As the AFK-selected skill is casting, choose your next attack or rune. Now your skills should be blinking.
  5. Continue to choose your next skill or rune, one or two turns ahead of what your toon is casting at the moment.
  6. If your skills stop blinking and you cannot queue future skill choices, start back at (1)
On the turns that you successfully double hit, usually you'll see that you attack immediately after the World Boss hits you, not your troops. So it will look something like:
  1. World Boss attacks you
  2. You attack World Boss
  3. Your troops attack World Boss
  4. You attack World Boss
So these are the basic ideas on how to do this, but there's definitely a learning curve to figuring out the timing (I think I was on the slow end of that curve...), so practice practice practice!

Big thanks to my buddy and guildy, arty, for putting up with me while I was learning how to do this.